Following a glimpse of world peace courtesy of Pokémon Go, it's beyond doubt that the monster collecting series is about as ubiquitous gaming titles in existence. Pikachu is every bit as famous as Disney's mascot, perhaps even more. The continued frenzy around trading card values ensures almost daily Pokemon headlines. You'd be difficult to find a pocket monster game that didn't sell at least a few million copies. Even, fan-made Pokémon games go viral annually.
Yet in spite of that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are games that failed to receive their proper due, or were overshadowed by the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that probably would have flourished if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. So, before adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Cozy Precursor
Too many Pokémon games focus on the battling element of the series, and far too few of them focus on the everyday realities that would come with owning a pet. Sure, modern titles include small features like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—just relax with your pals. The activities with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life simulation.
Ranch came out long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't playing. Many never realized that Ranch's concept to observe your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.
These poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," a user wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."
Unfortunately, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory business model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unusual board structure made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the running when 2026 GOTY season rolls around.
With numerous mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokemon Pinball with affection despite argu