Skip to content
Your daily source for blackjack strategies, expert tips, an…

Tetris Didn't Triumph at This Gaming Ceremony — A New Category May Address This Issue

Whenever a prominent honors show nears, you'll find an outcry for the addition additional classifications to acknowledge underappreciated efforts and satisfy the spirits of followers with niche passions.

A fellow writer made the case advocating for terror-themed awards. It would be amazing. The same goes for board games, representing a passionate advocate's mission. Yet I need to apologize in advance for pushing forward just as with other dedicated enthusiasts, I possess a compelling case backing this proposal stands as crucial and important of all. The demand is this: There should be a category for puzzle games.

Categorizing Game Types

Classifying creative works defies precise measurement; opinions vary greatly, and typically spark debates and end in fuzzy definitions. This explains why cinema institutions avoid this approach. However, it represents a necessary evil for the industry of gaming, which are so diverse they hardly constitute one unified medium.

To recognize the complete range of achievement in video games to receive acknowledgment, and to ensure all game types to have a chance for representation, genre categories are essential.

Existing Game Classification System

Leading game ceremonies offer these classifications covering Action, Adventure-action titles, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications actually cover a lot of ground, and you can find room accommodating various experiences.

Not so for brain-teasing titles. No suitable classification appears to accommodate them. Think about these this year’s best games, all very different: building puzzles in a particular game, fast-paced pattern recognition in a different title, and the sweetly sociological logic puzzles from additional release. Where could they possibly go between these six categories? Simply put, no category fits.

The Representation Problem

Numerous examples exist outstanding logic titles released every year that have no home at major award shows, except when they manage to fit for categories like Mobile Game, VR/AR Game, and the highly challenging independent game categories.

  • An iconic brain-teaser wasn’t nominated for anything during that awards season
  • Another imaginative release received no nominations that year
  • Popular arranging title received no acknowledgment recently
  • Limited numbers of logic titles managed to sneak into niche award types

Value of Brain-Teasers

Commonly they're modest productions, however the design of the puzzle game holds tremendous importance. Iconic mobile puzzle games rank among most engaged experiences in the world and have been for many years.

The famous puzzle experience challenges popular creative games claiming status as most purchased experience; it additionally competes for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, while interacting with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate five nominees with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, since numerous excellent numerous deserving experiences.

To emphasize again, these are games without proper classification in important events. Brain-teaser creators function at the challenging frontier of video game design, developing some of the purest expressions of the video game form. Similar to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting 35 years.

DM
Written by

Diana Mckay

A seasoned blackjack strategist with over 15 years of casino experience, specializing in card counting and risk management.

Bold Blackjack Daily

Type to search articles.